Also upgraded items weren't saved in v1.1, is it fixed in v1.2?Ĥ. I've lost one of the gems socketed into an item upon loading the hero. Also I'd like to know if there will be value variance in this stat and why have I spent 2 skill points for +2m range if there are bows with +10m?ģ. Attack and spell range is still the same, within the screen. Speaking of attack range, the "Attack range +10m" stat on some bows doesn't seem to work. Otherwise their raw power is kinda frustrating.Ģ. I'd recommend reducing their damage and range/projectile speed a bit. No wonder I tried to avoid them at lower levels until range upgrade! They're deadlier than the original, which in my opinion, is not the most intuitive design. Illusions of lesser Sludge Monsters created by Lunar Strike are big Sludge Monsters, which makes me think that lesser ones are the same units with reduced vertex scale. ![]() If so, the issue is within the globe destruction function/method.ġ. The game also freezes for 5-10 seconds/forever randomly, but that could be untouched health globes timing out. Last game I dropped 3 health and 1 mana globe from the first enemies, all of them lag-spiked upon activation finish. Looks like an infinite loop behavior (but it had let go a couple of times) when it finishes activating (all the projectiles are created). Either it's happening right from the first usages or never. ![]() I'll report some more later, once I've had that funfunfunfunfunĮDIT: Welp, the healing and mana globes seem to freeze the game to death sometimes. Have to press ESC every time.Īlso, the new UI on 1920x1080 (16:9) screen is on screenshot 7. The item-info windows which appear on hovering, do not disappear when the cursor is moved away. Gargoyles that died outside the terrain drop their items in the air, rendering them unreachable, unless.ģ.1 Gargoyles can knockback your Hero outside the terrain.Ĥ. Hero's attacks and spells however, do not damage the poor creature.ģ. After 30-60 minutes of playing, Ranger's summons (illusions and wolf) would sometimes be attacked and killed by other summons (but not pets) upon creation, as if they were created hostile. Once I've got 20 per projectile (around lvl 46), so I think their value calculation is bugged.ġ.3 Sometimes I saw a double-globe (health and mana) and the mana-part got removed in ~3 seconds, if I managed to discharge it in time, the 'surviving' projectiles would restore 0 mana.Ģ. They only restore mana by 2 or 6 per projectile which is underwhelming. I would recommend adding slight acceleration (around 25/s/s) to their movement after they stop spiraling around so that you wouldn't have to stop to catch the projectiles.ġ.2 Mana globes are too rare and their values are too low. I'd suggest having a light and more alluring sound to them and reduce it's max/fade distance since they are still visible on the minimap.ġ.1 Also, when the globe is discharged and you move further, the healing projectiles cannot catch up to you and die out eventually. I was hesitant to move near them the first time, I think it shouldn't be so. Health and mana globes (which drop from enemies) have quite a nauseating ambient sound across a long range. Here's what the same as far as I can tell:ġ. Will have to play the new V some more to see if it's still relevant. I've been playing the 1.1 version during the past days and have gathered quite a bit of bug-related information as well as some suggestions. Terrific update! I love the new high-octane game pace and responsiveness updates! Totally busted! Increased arrow hit box in character menu Fixed weird companion collision behavior Adjusted Lucid Beam damage and mana cost Increased damage taken by Illusory Incarnation illusions ![]() Re-adjusted drop rate for each item rarity Increased Ranger HP growth on each level Now can display complete item info by left-clicking item object Obstructive object hider is now back working again Remastered UI (Part 1) & Improved UI interaction Added UI hover for inspection (Single Player only, for now) Improved minimap performance by using new UI natives Now character window displays character overall strength rating Channeling skill is now done by holding the number key Now can hold number keys to continuously casting skills Now number key event uses new natives, the game no longer requires calibration ![]() Fixed ore not re-assigned after upgrade Fixed Dark Arts skill only adds bonus to floor damage Fixed red portal always getting revealed in the minimap Fixed critical issue of broken item reference order (experimental) Fixed missing icon files that caused game crash
0 Comments
Leave a Reply. |